crocodile race dnd 5e

Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. You can mimic sounds you have heard, including voices. First, consider where your hexling grew up. They even have a bite attack. Those who wish vengeance for their Nile may choose an evil alignment.Size. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. * search . Speed. They usually reach adulthood at the age of 25, and become old at 180 years. It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. Tail. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. For languages have you considered aquan instead of Draconic? This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Witch Legacy. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. So more or less it depends on what class they are and how . Can my druid turn into this at level 5 after meeting one in the adventure? Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Charisma is your spellcasting ability for these spells. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. This site works best with JavaScript enabled. Forced into exile? Dream Walker. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. The first time it enters a creature's space on a turn, that . Ambassador Crovics are typically given a new name, from one of the languages they learn. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. They can live to be over 300 years old.Alignment. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Wolves in sheeps clothing is what they call them. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. The Leonin are bipedal cat folk with features resembling lions. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. All these things will affect how your hexling acts around other people. Crushing Bite. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. Monsters of the Multiverse and 5.5e. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Death Roll. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Changeling 5e. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Shifters range from 5 to almost 7 feet tall, depending on their subrace. On a failed save, the creature begins to turn to stone and is Restrained. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. judge steele middle district of florida. Is it possible to have a crocodile as a companion? Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Yuan-Ti. "Why?" Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. As such they tend toward names that contain strong S, T, K, SH and Z sounds. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. However, they are Sunlight Sensitive . https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Resources. Size. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. Your Intelligence score increases by 1. Darkvision. Attributes. Languages. You can speak, read, and write Common and Draconic. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Powerful Build. The crocodile can hold its breath for 15 minutes. Crocodilians are a rare species related to lizardfolk. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Any kind of giant or humanoid can suffer from lycanthropy. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. The Grung are a species of humanoid amphibians that resemble large frogs. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. SwampUrban. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. You may learn another language of your choice. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Your base walking speed is 30 feet. They did not know, but he heard their every word. I add a death roll to all crocs in my games. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. Select a race from the list to view it here: . When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Size. Environment: Swamp Urban. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. You know the Vicious Mockery cantrip. Charisma is your spellcasting ability for these spells. Check out Valda's Spire of Secrets here! Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Actions. Thank you to my Patreons and friends for support and feedback. https://taimacreative.com There sometimes starts growing moss in your hair. All other imagery used is released free of copyrights under Creative Commons CC0. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Yuan-ti. What are they hiding? Size. The ones that do, however, find themselves well suited to the profession. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. In that case I would echo everyone else suggesting the Lizardfolk race. Alignment. Finally, how did your hexlings nature affect them? Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. They become partially animalistic, though for a short time, and are extremely embracing of nature. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Crocodile Edit Page Content. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Covering The Best In Video Games, Esports, Movies and Geek Culture Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Challenge Rating: 1 to 7. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. "Oh please. Spear Mastery. One among them is the changeling known for its shapeshifting abilities. etc. Crovics are roughly 200 pounds, and 5-6 feet tall. Misc Creature, Environment: Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. They usually have dark green scales on their back, arms, and tail. Charisma is your spellcasting ability for these spells. They rarely live beyond 40 years. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". then you have a scary little beast to throw at your players.