humblewood subclasses

When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. The crea-different skills. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. Most gallus are lawful good. Confront the terrifyingashsnakeand its deadly pyroclastic breath! Together they share the Wood and its bountiful resources. Hedges feel most at home when everyone gets along. Choose one of these subraces. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. additional bonus to the saving throw. Corvum are an intelligent race of shrewd ravens and crows. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. You also have a wealth ofpatience, acting only when it best suits your goals. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. If this is the case, simply use the character may look different than other members of its race.number provided in this column. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. You are able to interpret their responses in simple language. YourDexterity score increases by 1. Due to their sizable quills, they are incapable of wearing any armor besides shields. Covering the hottest movie and TV topics that fans want. They are also inveterate opportunists. At 15th level, the damage dealt by your blindside increases to 7d6. They are insightful and empathetic, but not to the pointof being socially exploitable. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. Lumas tend to keep to themselves, preferring Fated. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. Subrace. (Good) their feathers. You may impose a -5 penalty to this attack roll. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. Most importantly, all Luma have theFated ability, allowing them to re-roll any attack, skill check, or saving throw each long rest. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. Through speech and touch you can communicate simple ideas Understanding. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Learned. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. Theyve branded me a traitor. Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action. you could target. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. They also lean towards the freedom of chaotic alignments. There are two main subraces of raptor:mistral and maran. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. Im in big trouble if they ever find me. members of the weasel family, such as ferrets and badgers. Speed. The item will be completely functional,see it as primitive or crude. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. Even the feats seem pretty potent. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Survivor. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. You cannot glide while wearing heavy armor, or if youcommon good. It needs to stop somewhere. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). It is quite commonfor hedges to have a variety of animal friends who sharetheir home. When I lived in Los Angeles, I began rescu- ing pigeons because they were everywhere, forgotten pets of colonists and invasive to the habitat they lived in. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Languages. Your size is Small. r/humblewood. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. Age. There are two main subraces of strigs: swiftand stout. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. You have proficiency in the Intimida-tion skill. Cervans are sturdy race of deer-folk that are without a doubt the most resilient race ofHumblewood. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. Ability Score Increase. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. It lasts for 1 minute, or until ability checks.you dismiss it using another action. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. Glide. Press J to jump to the feed. Strigs reach maturity faster than most birdfolk races,around 15 years. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. 6 I feel nothing for this title, and carry it against my will. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. There are two main subraces of gallus: bright and Huden Gallushuden. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. You cannot on their roll. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. Street Smarts. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. When falling you can use yourneighbors and promote the common good. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. Your Constitution scoreand slow your descent. Sera Luma As a sera luma, you are revered and celebrated by those around you. In truth, lumas have a unique perception of thetheir role in perch society. We dont know these tales as we weave our own, but the connection is still there. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. common people.4 I have no time for those who doubt me. View User Profile View Posts Send Message Adventurer; Location . The wind-touched are revered by believers and scrutinizedby skeptics. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. Follow our Twitter! 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. At 6th level, you have finally mastered the Armed Combat Lessons. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. Although they are not carrying heavy weapons or wielding a shield (though you maynecessarily prejudiced against those who are weaker, strigs are drop any held items as part of your reaction to spread yourquick to call out when someone is not doing their best for the arms). Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. More- and 140 pounds. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. Sylvan, along confounds many who try to learn it due to the prevalencewith various dialects of Primordial (Auran, Aquan, Ignan, and of passive voice and the deferential manners built intoTerran) are uncommon languages known only by few in the conversation.