vulkan: Update Vulkan XML and headers to 1.3.219. vulkan: Add common code for VK_EXT_shader_module_identifier. When it comes to Intel's "Iris" Gallium3D OpenGL driver, it was actually in great shape. * on Bonaire, radv: use 3D views for 3D internal operations on GFX6-8, radv: re-emit dynamic line stipple state if the primitive topology changed, radv/radix: handle intentional allocation failures properly, ac,radeonsi: add has_sqtt_auto_flush_mode_bug, radv/sqtt: fix configuring AUTO_FLUSH_MODE on GFX10.3, radv: only init acceleration structure if RT is enabled, radv: disable instance packing to fix pipeline query stats, radv: remove useless check against nir_texop_samples_identical, radv/winsys: allow to use RADV_FORCE_FAMILY=gfx1100, radv: disable DCC for Senra Kagura Shinovi Versus, aco: do not align VGPRS to 8 or 16 on GFX11, radv,aco: add support for packed threadID VGPRs on GFX11, radv,aco: use the new TCS WaveID SGPR to compute vs_rel_patch_id on GFX11, aco: export MRT0 instead of NULL on GFX11, aco: update LDS allocation granularity for PS on GFX11, aco: do not set RESOURCE_LEVEL for buffer descriptors on GFX11, aco: do not set COMPR for exports but use 0x3 channel mask on GFX11, radv,aco: export alpha-to-coverage via MRTZ on GFX11, aco: only retrieve the scratch offset when its declared, radv,aco: do not implicitly export the primitive ID for mesh shaders, aco: remove unreachable code about viewport index/layer and mesh shaders, radv,aco: add a workaround for binding 2D views of a 3D image on GFX9, radv: implement VK_EXT_image_2d_view_of_3d, radv: advertise VK_EXT_image_2d_view_of_3d, radv: do not declare the scratch offset on GFX11, aco: do not emit the primitive ID twice for NGG VS or TES with GS, radv: do not align VGPRS to 8 or 16 on GFX11, radv: update scratch buffer registers on GFX11, radv: update buffer descriptor registers on GFX11, radv: update image descriptor registers on GFX11, radv: use PIXEL_PIPE_STATE_DUMP event instead of ZPASS_DONE on GFX11, radv: configure DB_RENDER_CONTROL on GFX11, radv: do not emit non-existent CP_COHER_START_DELAY on GFX11, radv: do not emit FLUSH_AND_INV_DB_META on GFX11, radv: update TF_RING_size to a per-SE size on GFX11, radv: apply a workaround for CB perf counters on GFX11, radv: limit CP DMA to max 32KB sizes on GFX11, radv: do not lower loading TESS/ESGS rings using the ABI for LLVM, aco: use ac_is_llvm_processor_supported() for checking LLVM asm support, radv: rename shader compile functions to spirv_to_nir/nir_to_asm, radv: do not try to dump the NIR of the trap handler shader, radv: add new pipeline helpers for NIR->ASM compilation, radv: init states from pTessellationState at only one place, radv: init states from pViewportState at only one place, radv: init states from pRasterizationState at only one place, aco: remove unnecessary intrinsics that are lowered at the ABI level, radv: determine if shaders use NGG before linking, radv: export implicit primitive ID in NIR for legacy VS or TES, radv: constify radv_pipeline in more radv_pipeline_generate_XXX() helpers, radv: rename radv_pipeline_generate_XXX() to radv_pipeline_emit_XXX(), radv: remove couple of useless pCreateInfo pointers in the emit path, radv: remove unused radv_get_conservative_raster_mode() helper, radv: move gs_table_depth to the physical_device, radv: cleanup using device/physical_device during pipeline creation, radv: split radv_pipeline into radv_{graphics,compute,library}pipeline, radv: introduce radv_graphics_pipeline_info and split existing info structs, radv: move HS info and task_num_entries to the physical device, radv: rename radv_cmd_state::pipeline to graphics_pipeline, radv: unify radv_pipeline_has_XXX() helpers, radv: move streamout_shader to radv_graphics_pipeline, radv: move active_stages to radv_graphics_pipeline, radv: rename VERT_GRP_SIZE to VERTS_PER_SUBGRP on GFX11, radv: do not emit more non-existent registers on GFX11, radv: update framebuffer registers on GFX11, radv: use the fragment resolve path by default on GFX11, radv: report adjusted LDS size for fragment shaders on GFX11, radv: fix configuring COLOR_INVALID on GFX11, radv: fix VK_BLEND_FACTOR_CONSTANT_COLOR translation on GFX11, radv: configure DB_Z_INFO.NUM_SAMPLES correctly on GFX11, radv: disable VK_AMD_shader_fragment_mask on GFX11, radv: disable attachementFragmentShadingRate on GFX11, radv: use pipeline->slab_bo in more places, radv: fix writing buffer markers with non-zero memory offset, radv: copy viewport/scissor when initializing radv_viewport_info, radv: init states from pMultisampleState at only one place, radv: init states from pDepthStencilState at only one place, radv: init states from VkPipelineRenderingCreateInfo at only one place, radv: use AMD values for computing blend related state, radv: init states from pColorBlendState at only one place, radv: init states from VkAttachmentSampleCountInfo at only one place, radv: init states from VkPipelineDiscardRectangleState at only one place, radv: init states from VkPipelineFragmentShadingRateState at only one place, radv: ignore DYNAMIC_STENCIL_OP if stencil test isnt enabled, radv: reduce radv_tessellation_info::patch_control_points to 8-bit, radv: reduce radv_input_assembly_info::primitive_topology to 8-bit, radv: reduce radv_rasterization_info::polygon_mode to 8-bit, radv: reduce radv_discard_rectangle_info::count to 8-bit, radv: fix lowering GS intrinsics if NGG is disabled per pipeline, radv/ci: update list of failures for Pitcairn, radv: enable radv_zero_vram for Hammerting, radv/winsys: add get_chip_name() to the null winsys, radv: report the marketing name as part of the device name, radv: rename ngg_gs_state to ngg_query_state, radv: track if primitives generated query features are enabled, radv: add primitives_generated_query to the graphics pipeline key, radv: declare the NGG query argument for primitives generated query, ac/nir/ngg: count the number of generated primitives for VS and TES, radv: flush the NGG query state when the argument is declared, radv: add few helpers related to streamout, radv: implement VK_EXT_primitives_generated_query, radv: advertise VK_EXT_primitives_generated_query, radv/ci: rename deqp-XXX jobs to vkcts-XXX, zink/ci: skip two KHR-GL46 tests that timeout most of the time with RADV, zink/ci: update list of expected failures with RADV, radv: remove redundant check when importing vertex input info, radv: update radv_is_vrs_enabled() to use radv_graphics_pipeline_info, radv: update the check to determine if dynamic discard rectangle is needed, radv: update the check to determine if dynamic sample location is needed, radv: update the check to determine if rasterization is enabled, radv: remove remaining unused pCreateInfo pointers, ci: bump the hang-detection tool in the test image for Vulkan, ci: fix passing down MESA_LOADER_DRIVER_OVERRIDE for zink-anv-tgl, zink/ci: change the surface type used for dEQP, ci/valve: split .b2c-test into .b2c-test-vk and .b2c-test-gl, radv/ci: add GLES/GLCTS testing with Zink on NAVI10, radv/ci: refactor test machines and dEQP rules to reduce copy&paste config, ci: print a message when vk3d-proton returns successfully, ci: add VKD3D_PROTON_RESULTS to the list of variables to pass down for testing, radv: advertise VK_EXT_border_color_swizzle on GFX10+, ci: uprev vkd3d-proton to 39d07dea2cef34bfb3ed39741f026bc637e3eec4, radv/amdgpu: make sure to reset the number of BO when there is no ranges, radv/amdgpu: do not add global BO to the virtual BO list, aco: fix validation of SOP1 instructions without definitions, radv,aco: rename radv_prolog_binary/radv_shader_prolog to shader_part, radv/llvm: always emit a null export even if the FS doesnt discard, radv: disable small primitive culling for user sample locations, radv: use RADEON_FLAG_VA_UNCACHED for the trace BO, radv: fix command line for dumping waves with UMR, radv: do not emit SQTT user data packets on the SDMA queue, radv: use LOAD_CONTEXT_REG to load the opaque buffer size on GFX10+, radv: do not abort if SPM isnt supported for the current GPU, radv: remove old workaround for HTILE layers with F1 2021, zink/ci: update list of failures for piglit with RADV, radv: disable DCC for Melty Blood Actress Again Current Code, radv/ci: update list of failures against CTS 1.3.3.0, aco: fix load_barycentric_at_sample without MSAA, radv/ci: enable fossils testing for GFX1100, radv: remove the radv_report_apu_as_dgpu workaround for Red Dead Redemption 2, radv: fix wide points/lines by configuring the guardband correctly, zink/ci: update list of CTS flakes for RADV, ci: uprev vkd3d-proton to 5b73139f182d86cd58a757e4b5f0d4cfad96d319, radv,aco: track if a fragment shader needs an epilog, radv,aco: introduce {radv,aco}_ps_epilog_key, radv: declare a new user SGPR arg in FS for the epilog PC, radv: add a function that declares PS epilog shader arguments, aco: add new pseudo instruction p_jump_to_epilog, aco: emit p_jump_to_epilog if the main fragment shader has an epilog, aco: do not abort if the FS doesnt export anything but has an epilog, aco: prevent adding DONE/VM to the last export if the FS has an epilog, radv,aco: rename radv_aco_build_prolog to radv_aco_build_shader_part, aco: refactor export_fs_mrt_color() for PS epilogs preparation, aco: add support for compiling PS epilogs, radv: disable viewport depth clamping only when necessary, radv: only force 1x sample for Bresenham lines when pipeline draws lines, vulkan: add support for VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT, radv: implement VK_EXT_attachment_feedback_loop_layout, radv: ignore out-of-order rasterization if stencil write mask is dynamic, radv: fix gathering XFB info if there is dead outputs, radv: fix cleaning the meta query state if an error occured, radv: re-emit viewports if negative one to one or depth clamp mode changed, radv: fix bogus assertion with RADV_FORCE_VRS, radv: fix pipelineStageCreationFeedbackCount when its 0, pvr: Move BRN 44079, 48492 and 66011 code into pvrsrvkm specific directory, radeon/vcn: skip create and destroy message for jpeg, radeon/vcn: engage all available jpeg engines, egl/wayland: Dont try to access modifiers u_vector as dynarray, wgl: add a flag to determine if running on zink, wgl: add zink to the list of auto-loaded drivers, gallium: support for implementing EXT_external_objects_win32, mapi: added EXT_external_objects_win32 definitions, gallium/noop: implement win32 device LUID and node mask getters, gallium/trace: implement win32 device LUID and node mask getters, mesa: implement GL_DEVICE_LUID_EXT and GL_DEVICE_NODE_MASK_EXT getters, mesa: implement import win32 memory and semaphore, mesa: pipe cap for EXT_memory_object_win32 and EXT_semaphore_win32, zink: codegen for Win32 external object extensions, zink: implement win32 memory handle import, zink: implement device LUID and node mask, zink: enable pipe cap for win32 external memory and fences, docs: updated zink features and release notes, gallium/vl: Add software winsys and offscreen winsys, util/u_format: Drop assert that has valid/well-defined behavior, st_vdpau: Pass format when opening resource from handle in st_vdpau_resource_from_description, gallium/va/radeonsi: Using private as a parameter name conflicts with C++ keywords, gallium va: VaDeriveImage support stride/offset being different for NV12 planes, gallium: Add values to pipe_video_cap for multi-slice and multi-reference encode, gallium va: Handle new VA attributes with new pipe video caps, gallium: Add multiple slice support to pipe_h264_enc_picture_desc, gallium va: Add support for multiple slices encoding, gallium radeon/r600/omx/va: Adds support for multiple reference encoding, gallium: Add MinLumaBiPredSize8x8 to pipe_h264_sps, pic_init_qs_minus26 to pipe_h264_pps, gallium omx: Fill out MinLumaBiPredSize8x8 and pic_init_qs_minus26, gallium vdpau: Fill out level_idc and MinLumaBiPredSize8x8, gallium va: VaHandlePictureParameterBufferH264 fill out new pipe params MinLumaBiPredSize8x8, pic_init_qs_minus26, chroma_format_idc, bit_depth_chroma, bit_depth_chroma_minus8, d3d12: Add d3d12_promote_to_permanent_residency, ci: Update x86 debian build to pick up tag v1.602.0-r1 from DirectX-Headers, d3d12: Add video decode implementation of pipe_video_codec, d3d12: Add video encode implementation of pipe_video_codec, d3d12: Add create_video_codec and create_video_buffer entrypoints, d3d12: Add util video functions to d3d12_format, d3d12: Improve planar resource support to handle video requirements, d3d12: Add support for d3d12 video in d3d12_screen, d3d12: Add GLSL singleton refcounting to screen for offscreen non-GL rendering, meson: Support d3d12 as a video-supporting driver, winsys: Do not use Display type when X11 is not present in build, meson: Update DirectX-Headers dependency to 1.602.0 version with fallback to the wrap, meson: Add build option for gallium-d3d12-video feature, d3d12: Align output buffer offset access to D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS.CompressedBitstreamBufferAccessAlignment, d3d12: Fix debug_printf format strings for cross platform builds, d3d12: Video - Remove unused spCopyQueues from enc/dec objects, pipe/video: Add PIPE_VIDEO_ENTRYPOINT_PROCESSING, vl: Replace usage of entrypoint UNKNOWN with PROCESSING for VP, va: Replace usage of entrypoint UNKNOWN with PROCESSING for VP, gallium/video: Add video post processing interface, va: Add support for VPP rotation, flip, alpha blend, crop, scaling, d3d12: Add pipe_video_codec::process_frame implementation, d3d12: Enable VPP rotation, flip, alpha blend, crop, scaling via pipe_video_codec::process_frame, zink: Fix BO size when its not aligned to 16 bytes, zink: Fix spirv stream 0 vertex emit for multistream shaders, Zink: Fix clear being missed when using emulated draws in zink_blit, zink: Fix incorrect emission of SPIR-V shift ops, radeonsi: Set display_remote for non-refernced frames, radeonsi/vcn : update enc->dpb ref_use for index 0, Revert radeonsi: Set display_remote for non-refernced frames, Revert radeon: hardcode uvd/vce encoder not_referenced value to false, mesa: flush bitmap caches when changing scissors or window rects state, anv: workaround apps that assume full subgroups without specifying it, intel/blorp/gen6: Set BLEND_STATEChange only if emitting the blend state, anv: Dirty all dynamic state bits when creating command buffer state, intel/blorp: Dirty depth bounds dynamic state bits after blorp, intel/nullhw: Use correct macro to fix build regression, iris: Always initialize shader compilation queue ready fence, zink: print result code string on vulkan failure, isl: disable mcs (and mcs+ccs) for color msaa on DG2, anv: use anv_cmd_dirty_mask_t type for dynamic state, intel/fs: setup SEND message descriptor from nir scope, radv: Fix redundant subpass barriers due to erroneous comparison, radv/ci: skip dEQP-VK.fragment_operations.transient_attachment_bit, radv/ci: Move transient_attachment_bit from fail to skip list, radv/ci: skip image.sample_texture. The latest update to Proton Experimental has landed for running Windows games on Linux and Steam Deck. vkd3d-proton that translates Direct3D 12 to Vulkan has the latest development work pulled in. clean-up in lp_bld_depth.c, llvmpipe: minor white-space clean-up in lp_setup.h, llvmpipe: asst. llvmpipe: add user memory resources to the debug global list. nir_to_tgsi: Allocate the primid sysval to num_inputs, not num_outputs. winsys/amdgpu-radeon: Allow specifying context priority, radeonsi: Add support for EGL_IMG_context_priority, nir: Remove single-source phis before opt_if_loop_last_continue, venus: override aspectMask for internal tiling modifier, venus: use linear modifier for legacy common wsi path, venus: add env perf options and introduce no_async_set_alloc, venus: add VN_PERF option no_async_buffer_create, venus: add VN_PERF option no_async_queue_submit, venus: flush when batched draw calls reach a threshold, venus: disable VK_EXT_extended_dynamic_state2, venus: cache front_rendering_usage bit at gralloc init, venus: update vn_GetSwapchainGrallocUsage2ANDROID for shared present, venus: enable ANB shared presentable image prop, venus: add VN_RELAX_BASE_SLEEP_US env var for tuning cpu utils, venus: log performance envs upon instance creation with debug init, venus: extend buffer cache to cover layering usage, vulkan: remove the VkPhysicalDeviceMemoryProperties workaround, radv: remove VkPhysicalDeviceMemoryProperties2 workaround, venus: use common entry point for VkPhysicalDeviceMemoryProperties, venus: resolve AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 to external format, venus: fix a bug on buffer cache init failure path, venus: fix a missing mtx_destroy in vn_device_init, venus: adjust device resources init order, venus: let device track queue families used for device creation, venus: add vn_feedback_pool backed by coherent buffer (part 1), venus: add vn_feedback_pool backed by coherent buffer (part 2), venus: add feedback check/set/reset helpers, venus: add NO_FENCE_FEEDBACK perf option and disable sparse resource, venus: create per queue family command pool for feedback cmd, venus: renderer to store allow_vk_wait_syncs capset, venus: resolve YV12 AHB to VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, venus: use narrow range to match up with mesa EGL, venus: swizzle the chroma channels for YVU420 to match the VkFormat, venus: GetPhysicalDeviceSparseImageFormatProperties to match sparse support, venus: add more tracepoints for perf analysis, venus: filter out VK_EXT_physical_device_drm on the driver side, venus: check dynamic state for raster enablement, venus: reenable VK_EXT_extended_dynamic_state2, Revert venus: suballocate more for layering, anv: enable VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM for modifier support, venus: allow no external memory handle when renderers lacks support, zink: fix zink_create_fence_fd to properly import, venus: ignore pInheritanceInfo if not secondary command buffer, radeonsi/gfx11: make flat_scratch changes for graphics, radeonsi/gfx11: make flat_scratch changes for compute, radeonsi/gfx11: instruction cache line size is 128 bytes, radeonsi/gfx11: program inst_pref_size for compute, radeonsi/gfx11: program db render control register, radeonsi/gfx11: export alpha through mrtz for alpha-to-coverage if mrtz is there, ac,radeonsi/gfx11: swizzle MRT0/1 for dual source blending, vulkan/wsi: fix extra free if buffer_blit_queue, radeonsi: no need to call si_pm4_clear_state() in si_pm4_free_state(), radeonsi/gfx11: use PIXEL_PIPE_STATE_DUMP event instead of ZPASS_DONE, zink: Remove redundant framebuffer_mtx from zink_screen.h, win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py. radv: Add perf counter lock/unlock commandbuffers. Over the summer were various stories how the Intel Arc Graphics with OpenGL on Windows wasn't in the best of shape with Intel focusing on newer Direct3D 12 support. radv: Skip setting empty index buffers to avoid hang. wait for Mesa 22.2.1. freedreno/ir3: Enable core NIRs 16-bit ALU optimizations. For specific system requirements of the Unity editor, refer to the version of Unity you are using on the Unity downloads page. r300: hundreds of tests fail since clear color buffers using color from a constant buffer, Signal 6 (Aborted) when opening GTK3 applications, radv: Conditional rendering on compute queue, d3d12 build regression: d3d12video.h: error: expected ; at end of member declaration, panfrost midgard - major issues with MelonDS emulator - not able to trace properly too, Intel/anv: The cloak is flickering in Batman:Arkham Knight, regression: NIR based varying linker breaks some xwayland/glamor applications with etnaviv, pvr: build failure on archs with unsigned long != uint64_t, turnip: dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits. itself is not a graphics card like Nvidia or AMD. It is designed for embedded systems like smartphones, tablet computers, trace: Allow to control nir dumping via an environment variable. Devices supporting these forms of interactive applications can be referred to as XR devices. radv: Create internal cmdbuf when a graphics pipeline needs compute. ci/i915: Update manual piglit job expectations. of targeting a specific GPU architecture. The most important components you'll need for developing Vulkan applications on Linux are the Vulkan loader, validation layers, and a couple of command-line utilities to test whether your machine is Vulkan-capable: sudo apt install vulkan-tools or sudo dnf install vulkan-tools: Command-line utilities, most importantly vulkaninfo and vkcube. nouveau: disable fences when running under drm-shim. radv: Disable predication for supass clear and image clears. vc4: Work around a HW bug with 2-vert line loops. radv: Implement task shader intrinsics in the ABI. pvr: Add csb enum helper funciton header. ac/nir: Remove now-superfluous ac_nir_lower_tess_to_const. 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